This is my first post for my blog where I’m going to kick off by talking about my first XNA game for the Windows Phone 7. It’s not complete and it’s in the early stages, but thought I would like to share the journey with everyone.
So here goes, what kind of game did I have in mind? Well, my thoughts were isometric, futuristic city building experience with WP7 influences.
Having sat down and jotted a lot of ideas down and gone through them over and over. It was a welcome relief to draw tiny sketches of the flow, the screens, the gameplay and how more excited it made me to develop it further. It’s a good way to think about if I was playing the game for the first time how I wanted to be drawn in- the introduction, how to play and placing a building. I will share these designs with you too and turning them into reality.
So here’s the state as of today, a quick glimpse of the progress and it running. But I’m going to take you back to the start now and discuss project creation in Visual Studio, coding approaches etc.
PS: If you’re wondering what the red dots are, they are the preliminary work for people/objects moving around the world.
My next post will talk about getting setup in Visual Studio 2010 and XNA, the projects I created and initial structure.
Catch you on my next post soon…